HOW IT
ACTUALLY
WORKS
Four things. That's the whole game.
-
01
Drive badly on purpose
Drifting, near-misses, jumps and anything over 120 km/h feed your streak. Driving politely feeds nothing.
-
02
Watch the multiplier climb
Chain enough of it and the multiplier walks up to 12x. Stop chaining and it bleeds back down.
-
03
Bank it — or don't
Everything you earn is unbanked until you drive through a gate. Crash first and it's gone. Bank too early and you left money on the road.
-
04
Spend it on worse decisions
Banked momentum unlocks cars, districts, and mods that make the game harder in interesting ways.
KEYBOARD
WASD drive · Space handbrake · Shift nitro · R rewind · M map
PHONE
On-screen pedals, steer buttons, drift and nitro. Same game, same world, no cut-down version.
THREE CITIES
ONE ROAD
A ring highway wraps all of it. You pick the exit. Nothing pushes you anywhere.
Wet asphalt, magenta light, towers that don't end. A ghost only runs here.
Sodium fog you can barely see through. Trucks that do not care that you're coming.
Lawns, hedges, long clean descents. The only place that looks calm.
TWELVE MODS.
YOU GET TWO.
None of them are "+5 speed". Every one changes how the game is played, and every one costs you something.
Some of them are obviously terrible together. Those are the fun ones.
$NBRK
Fair launch on pump.fun. No presale, no team bag, no unlock cliff to explain away.
THE NUMBERS
CONTRACT
BUY ON PUMP.FUNMomentum you bank in-game is recorded to your browser now, and becomes claimable after launch. The claim button stays off until the bonding curve fills — that's deliberate.
- NOWGame is live and freeThree cities, twelve mods, full progression. Playable before the token exists.
- LAUNCHFair launch on pump.funContract address goes up here the second it exists.
- AFTERMomentum becomes claimableWhat you banked while playing turns into an allocation.
- NEXTLeaderboards and ghost runsRace the streak of someone who already crashed.